Oct 20

An Event Apart 2008, Day 1, 12:15pm – 1:15pm

Read the previous talk in this series, Storytelling by Design by Jason Santa Maria, or view An Event Apart’s Table of Contents

Design Criteria: Actionable Ideas

Sarah Nelson

  • Design Criteria are: a set of 5-7 short, memorable strategic directives your team can use to focus design activities. And… design criteria emphasize specific rules your team will follow when tackling the problem at hand.
  • Working within constraints: contraints are freedom.
  • Constraints help us to:
    • generate ideas
    • evaluate ideas
    • make decisions
    • move forward
  • Sarah Nelson hates the phrase “Think outside the box.” She prefers “Innovation”. 
    • The box helps innovation. The box is a constraint, and it engenders innovation.
  • In her dream world, she would work alone, create the box, and no one would have to know the box except herself. 
    • Unfortunately, not one person has the box. Everyone has a small piece of this box.
  • To make the implicit constraints explicit… Design Criteria!
  • The Creative Process
    • Every creative process goes through the same arc: divergence to convergence
    • Say, planning a trip… Divergence: Pull out the list, where can I go on vacation? I can go to 27 places, but let me narrow it down through this following convergence stage. Brainstorming = divergent. Narrow = convergent.
  • Examples of Design Criteria:
    • Diabetes study
    • Google calendar
      • set out a vision statement  before even starting (vision statement, design criteria, same-same)
      • design criteria item: “Drop dead simple to get information into the calendar”. It’s constraining, but it’s not super-duper constraining, like “Must add an item within 3 clicks.” That’s just silly. Get the point, and leave it at that: “Drop dead simple”.
      • Having that written gives you justification for making a specific type of design decision. Goes back to Zeldman’s previous talk, of creating a paper trail so you have a foundation to go back to with the client.
    • Flickr
      • http://www.flickr.com/about/
      • Very simple goal, and keep in union with that
    • PayCycle 
      • “We need to increase conversion rates” – this is not actionable! Need to have something actionable!        
      • photo of all the papers around the office – those were all the steps in the set up process. People were failing to follow through because it was such a monster.
      • Is primarily a wizard, you go and go and go.
      • Their criteria that was bad:
        1. Be Human
        2. Work the way your customers do
        3. Set expectations
        4. Show progress
      • (These things aren’t really that actionable)
      • The design criteria Sarah wrote:
        1. Come from anywhere
        2. Start from the start
        3. One brain, many brains, one brain
        4. Art, not science
        5. Support with evidence
        6. Criteria everywhere
  • Art, not science
    • Don’t make things too open-ended but not too concrete.
  • Support with evidence
    • Show progress. “Everything is like, next, next, next. It never says ‘You’re almost finished’”. Let them know where they stand.

View the next talk in this series: On-the-Spot Usability Reviews by Robert Hoekman, Jr., or skip to An Event Apart’s Table of Contents

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